Integrating Audio in your Game: The Wwise Approach
Tagged: Audio Programming, Game Audio, Guide, Implementation, Interactive Audio, Middleware, Technical Sound Design, Tools, Wwise
View ArticleGenerative Music? Spore leads the way
Tagged: Brian Eno, Game Audio, Generative Music, Interactive Audio, Music, Non-Repetitive Design, Will Wright
View ArticleWhen Motion Controllers And Sound Design Collide
Tagged: Game Audio, Interactive Audio, Kinect, Motion Control, Sound Design, Speech Input, Voice Recognition
View ArticleProject Bar-B-Q – An Interactive Audio Workshop
Tagged: Game Audio, Interactive Audio, Project Bar-B-Q, Sessions
View ArticleA Peek at the Ambient Audio of Blade Symphony
Tagged: Ambient Audio, Blade Symphony, Game Audio, Interactive Audio
View ArticleThe Future of Computer Generated Sound
Tagged: Doug James, Game Audio, Interactive Audio, Science Friday
View ArticleSony Echo Records Audio Stamps For Later Listening
Tagged: Game Audio, Interactive Audio, recording, Sony Echo
View ArticleWWE 13 trailer: WWE Live takes the crowd noise to a new level
Tagged: Commentary System, Crowd Sounds, Game Audio, Interactive Audio, Sport Games, WWE
View ArticleA realtime game audio primer
Tagged: Develop, DSP, Game Audio, Interactive Audio, Middleware, Reverb, Sound Design, Tools
View ArticleAn Audio Walkthrough of Pid's Soundtrack
Tagged: Game Audio, Interactive Audio, Music, Pid, Retro Family
View ArticleImplementation is Design Pt. 2 – Ambiance – Re-Sounding Blog
Tagged: Game Audio, game design, Implementation, Interactive Audio, Sound Design
View ArticleImplementation is Design Pt. 1 – Re-Sounding Blog
Tagged: Game Audio, Implementation, Interactive Audio, Max MSP, Sound Design
View ArticleThe V Motion Project – Real Time Music Performance With Kinect
Tagged: Ableton Live, Game Audio, Interactive Audio, Kinect, Performance, V Motion Project
View ArticleNeil Young's Pono Format Might Benefit Interactive Audio Apps More Than Music...
Tagged: Audio Formats, Bit Depth, Game Audio, Interactive Audio, Pono, Sample Rate
View ArticleHow Sound Shapes changed game music forever
Tagged: Game Audio, Game Music, Generative Music, Interactive Audio, Interactive Music, Interview, Sound Shapes
View ArticleHow the magic sounds of Proteus are making their way into the real world
Tagged: article, Feature, Game Audio, Halsey Burgund, Interactive Audio, procedural music, Proteus
View ArticleGame Sound Technology and Player Interaction: Concepts and Developments
Tagged: Academic Paper, article, Game Audio, immersion, Interactive, Interactive Audio, Publications, sound technology
View ArticleDeleting Borders: An interesting HTML5 interactive music toy.
Tagged: Game Audio, HTML5, Interactive Audio, music games, Web Audio, Web Games
View ArticleAES Audio for games conference – GDC2013 and Ludomusicology
Tagged: AES, audio for games, Conference, Game Audio, GDC 2013, Interactive, Interactive Audio, Interactive Music, Links, notes
View ArticleInitium Squared an Interactive Audio Postmortem
Tagged: Alexander Brandon, Game Audio, Initium Squared, Interactive Audio, Unity, Unity3D
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